AI Insights · Timothy · October 2022
Top 5 Fashion Games on Android in Europe Q3 2022
Discover the performance of the top 5 fashion games on Android in Europe during Q3 2022, including trends in downloads, revenue, and active users.
In Q3 2022, the top 5 fashion games on Android in Europe demonstrated varying performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals interesting insights into the popularity and user engagement of these games.
Hair Tattoo: Barber Shop Game by CASUAL AZUR GAMES saw fluctuating weekly downloads, peaking at approximately 742K in early July and then stabilizing around 150K to 185K towards the end of the quarter. The weekly revenue showed a peak of about $85 in mid-July before experiencing a gradual decline, averaging around $10 to $30 in the latter part of the quarter. Active users started strong at around 802K, peaked at 1.89M, and then settled around 1.28M by the end of September.
Dream Wedding! from MagicLab experienced a consistent decline in weekly downloads from 614K at the beginning of the quarter to 108K by the end. Revenue was minimal, peaking at about $11 in mid-August. Active users mirrored the download trend, decreasing from 1.14M to around 440K.
Makeup Kit - Color Mixing by CrazyLabs LTD, released in mid-July, saw a rapid increase in weekly downloads, reaching a peak of 512K in mid-August before stabilizing around 170K to 230K. Active users followed a similar pattern, growing from 27K to 905K before stabilizing around 420K to 465K. The game did not generate any revenue during this period.
Makeup Stylist: Makeup Game from Gametertain experienced a decline in weekly downloads, starting at 240K and dropping to around 17K by the end of the quarter. Weekly revenue showed minor fluctuations, peaking at around $181 in mid-July and ending at $155 in late September. Active users peaked at 946K in mid-July and decreased to around 516K by the end of September.
Fashion Battle - Catwalk Queen by browmbeebear had a steady increase in downloads from 43K to a peak of 188K in mid-August, before declining to 63K by the end of the quarter. Active users also increased from 69K to a peak of 333K and then declined to 159K. The game did not report any revenue during this period.
For more detailed insights, visit Sensor Tower.